Structure, taste, and momentum for undefined product spaces.
I design products from first principles through launch: research, systems, screens, motion, and the connective tissue between them. Across enterprise teams and founder-led work, I’m focused on turning ambiguity into usable products that can survive real constraints.
I work remotely and move between Austin and CDMX. Outside of product design, I spend a lot of time cooking, taking photos, exploring sound design, and traveling whenever agendas allow :)
How I Work
01Edit First
Every product starts by deciding what it is not. I cut the noise, find the core job, and scope toward what can actually ship.
Design in the Material
I move between canvas and code so type, motion, and interaction decisions are tested where they will actually live: in the browser, on the device.
AI as Leverage
AI gives me leverage across research, copy, prototypes, QA, and documentation. It helps a small team move faster without turning the work into generic output.
Best Fit
02Senior IC Ownership
Ambiguous product spaces where the team needs someone who can frame the problem, move independently, and make the work easier for product, design, and engineering to judge.
Complex Systems
Tools, workflows, dashboards, portals, and service experiences where clarity matters more than decoration and the interface has to hold up under real operational pressure.
Modern Build Culture
Teams adopting AI, prototyping, and automation thoughtfully: faster loops, better QA, clearer documentation, and more working evidence before big decisions harden.